Thursday, May 28, 2020

The Daily PANCE PANRE Question 35

Which of the following agents has a mechanism of action that does not involve beta-receptors? epinephrine albuterol propranolol prazosin ritodrine Answer: D Prazosin Of these choices, prazosin is an alpha-blocker. Ritodrine and epinephrine cause beta sympathetic stimulation. Albuterol is a beta agonist. Propranolol is a beta blocker. Know Your NCCPA Content Blueprint Prazosin is an alpha-blocker often used in the treatment of BPH. It causes urethral relaxation and rapid symptom relief. This is covered in theNCCPA ContentBlueprint Genitourinary System (6%) Learn more about benign prostatic hyperplasia and the appropriate treatment options atSmarty PANCE Benign prostatic hyperplasia Note: * This is part of the Daily PANCE and PANRE in your inbox email series: 60 days of PANCE and PANRE Questions and Answers delivered directly to your inbox. It is a great and fun way to learn! If you haven't already, you can sign up for FREE by clicking Here. Help support The PA Life for FREE! This is provided as an opportunity for anyone who appreciates this email series to help support it painlessly. If you are going to be purchasing anything from Amazon.com (books, school supplies, etc.) simply start your next Amazon.com purchase by clicking here... it's a free way for you to help support the cause! Just click over to Amazon.com then, when you make your purchase, Amazon will send a portion of the proceeds to The Physician Assistant Life. The money goes toward paying for one-time and ongoing costs (like equipment, hosting, backup services, etc.). Thank you for supporting the site and keeping this content free! If you are studying for the PANCE or the PANRE I recommend thesereview books The Daily PANCE PANRE Question 35 Which of the following agents has a mechanism of action that does not involve beta-receptors? A. epinephrine B. albuterol C. propranolol D. prazosin E. ritodrine Answer: D, prazosin. Of these choices, prazosin is an alpha- blocker. Ritodrine and epinephrine cause beta sympathetic stimulation. Albuterol is a beta agonist. Propranolol is a beta blocker. Help Support The Physician Assistant Life for FREE! This is provided as an opportunity for anyone who appreciates this email series to help support it painlessly. If you are going to be purchasing anything from Amazon.com (books, school supplies, etc.) simply start your next Amazon.com purchase byclicking here... it's a free way for you to help support the cause! Justclick over to Amazon. Then, when you make your purchase, Amazon will send a portion of the proceeds to The Physician Assistant Life. The money goes toward paying for one-time and ongoing costs (like equipment, hosting, backup services, etc.). Thank you for supporting the site and keeping this content free! If you are studying for the PANCE or the PANRE I recommend theseReview Books.

Wednesday, May 6, 2020

Excessive Game Play and Video Game Addiction Essay

The excessive game play is a community problem in Macedonia that should be prevented because it results with addiction which symptoms cause lethal consequences. The possibility for creating a virtual life attracts people to participate in computer games that later on interfere in their lives. A decade ago children in Macedonia used to play with marbles and â€Å"seek and hide† outside, while adults went to play sports or in the gym. Today, in the era of computerization, life has relocated from reality in computer games. Video game addiction is another type of addiction in the modern age. First of all, you should keep in mind that video/computer game addiction is not an official DSM-IV diagnosis but many institutions worldwide do researches†¦show more content†¦Physical consequences, on the other hand, lead to more critical point. Dehydration, starvation, self harm and fights affect the physical well being of the gamer. Many examples present the seriousness of these co nsequences. In the capital city of Macedonia, Skopje, 22-year-old boy ended with stab wound in the chest when he got in massive fight over video games at internet cafà ©. Communities around the world face the same issue. Mirror news in 2012 reports that 18-year-old Taiwanese boy passed away because he played Diablo III for 40 hours without eating or sleeping. Another case is when 30-year-old Chinese man passed away after three-day online playing session. Luckily, there are preventive measures that can be taken in order to avoid these unwanted consequences. Kimberly Young from The Center for Internet Addiction Recovery in Bradford, Pennsylvania, suggests setting limits on play time, changing the power source and family therapy . First step is to set limits on the time the player is spending on the game. For children this measure is easier to apply because the parents determine the time. For adults, their friends and family members can indirectly set the limit by initiating participa tion in sport activities, walks, parties etc. Another way to prevent addiction is to change the power source. Since most of the games give the player sense of power, redirecting the energyShow MoreRelatedVideo Games And Its Effects1489 Words   |  6 PagesVideo games have drastically altered since the 1980s, they are now more visual, alongside technological advancements, they have become more immersive, so immersive that video games have become an obsession—in fact a deadly obsession. 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And many times he wanted to be playing these video games while we were eating or visiting relatives. This situation was very uncomfortable for me. After a few months he was spending more time playing the same games over and over. Eventually, it was normal for him to get back from school and go directly to his room to play video games. My son was putting aside the illusion of having a n ew bike and have gone to the video games. Read MoreVideo Game Addiction Is A Modern Day Psychological Disorder1529 Words   |  7 Pagesnow-a-days if a mother ask her son to play outside , he would probably carry his laptop out there and play games therein. Yes, one would readily agree to the current scenario of increasing teenagers falling into the prey of gaming addiction. Sometimes I ponder if the same excitement, the same joy is inherited by their minds on slitting his virtual enemy’s throat, which we derived by scoring a goal or hitting a six in midst of the heat of the game. 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The pressing question of today’s video games is, areRead MoreReview of Related Literature1643 Words   |  7 Pagesrelated on the relationship of computer game addiction to interpersonal relationship to adolescents especially, K-12 students. To enrich the background on the subject of the res earcher, the literatures that were found are here in presented. A. Foreign Studies Based from the study of Mark Griffiths (2007),â€Å"Does Internet and Computer Addiction Exist? It has been alleged that social pathologies are beginning to surface in cyberspace (i.e., technological addictions). To date, there is very little empiricalRead MoreEssay on Effects Of Video Games On Youth877 Words   |  4 Pages Excessive video game playing has been a problem with today’s youth they have had more influences over the youth than ever before. That brings to my attention a question, how do video games affect the youth of our society? 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Tuesday, May 5, 2020

Human Resources Development Assignment free essay sample

David Kolb’s Leaning Styles Model Kolbs learning theory sets out four distinct learning styles, which are based on a four-stage learning cycle. In this respect Kolbs model is particularly elegant, since it offers both a way to understand individual peoples different learning styles, and also an explanation of a cycle of experiential learning that applies to us all. Kolb includes this cycle of learning as a central principle his experiential learning theory, typically expressed as four-stage cycle of learning, in which immediate or concrete experiences provide a basis for observations and reflections. These observations and reflections are assimilated and distilled into abstract concepts producing new implications for action which can be actively tested in turn creating new experiences. Involves four stages: 1. Concrete Experience (CE) this can be planned or accidental. 2. Reflective Observation (RO) this includes activity thinking about the experience and its significance. 3. Abstract Conceptualization (AC) – generalizing from experience to develop various concepts and ideas that can be utilized when similar situations are faced. We will write a custom essay sample on Human Resources Development Assignment or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page 4. Active Experimentation (AE) testing the concepts or ideas in new situations. This gives rise to a new concrete experience and the cycle begins again. Four-type definition of learning styles: 1. Diverging (CE/RO) 2. Assimilating (AC/RO) 3. Converging (AC/AE) 4. Accommodating (CE/AE) Kolb’s learning styles matrix view Its often easier to see the construction of Kolbs learning styles in terms of a two-by-two matrix. The diagram also highlights Kolbs terminology for the four learning styles; diverging, assimilating, and converging, accommodating: Peter Honey and Alan Mumfords model Peter Honey and Alan Mumford developed their learning styles system as a variation on the Kolb model while working on a project for the Chloride Corporation in the 1970s. The Honey amp; Mumford stages of learning cycle are: 1. Activists * Get fully involved in new experiences * Open minded and enthusiastic * Will try anything once * Revel in crisis management, fire fighting * Get bored by detail 2. Reflectors * Prefer to stand back and observe * Look at all angles and implications * Chew it over before reaching conclusions Take a back seat in meetings and discussions 3. Theorists * Think problems through logically, step by step * Assimilate disparate facts in coherent theories * Rigorously question assumptions and conclusions * Dont allow their feelings to influence decisions * Uncomfortable with subjectivity, creative thinking 4. Pragmatists * Keen to try out new ideas to see if they work * Like solving practical problems and making decisions * Emphasize expediency the end justifie s the means * Impatient with long-winded or open-ending discussions The learners can then move around the cycle again, jump in any part of the cycle, and then quit when they deem themselves as successful (learned the task or material). Comparison of Kolb’s amp; Honey amp; Mumford leaning styles 1. 2 Explain the role of the learning curve and the importance of transferring learning to the workplace. The Learning Curve A concept that describes how new skills or knowledge can be quickly acquired initially, but subsequent learning becomes much slower. At first, a minimal investment of resources yields significant results, but the payback from continuing effort is smaller. The learning curve was first described by psychologist Hermann Ebbinghaus in 1885 and elaborated by psychologist Arthur Bills in 1934. The concept of the learning curve refers to the time it takes an inexperienced person to reach the required level of performance in a job or a task. This is sometimes called the ‘experienced worker’s standard’ (EWS). The learning curve, which gives ones expertise as one learns a subject with time, tells us, initially the rate of learning is slow, then there is very fast learning and finally as expertise has been gained, the rate of (new) learning drops. Ensure transfer of learning – successful transfer of learning from the event to the workplace depends on the extent to which the event has been relevant to the learners’ needs, the learners have been able to acquire the knowledge and skills covered in the programme, they have been stimulated throughout the programme and are encouraged and enabled to put their learning into practice. (Michael Armstrong, 2009, Handbook of HRM Practices, 11th Edition, by Kogan Page Limited), 1. 3 Assess the contribution of learning styles and theories when planning and designing a learning event Leaning Styles 1. David Kolb’s leaning Styles * David Kolb outlines two related approaches toward grasping experience, Concrete Experience and Abstract Conceptualization. * And two related approaches toward transforming experience, Reflective Observation and Active Experimentation. In order for learning to be effective, all four of these approaches must be integrated. As individuals attempt to use all four approaches, they are likely to develop strengths in one experience-grasping approach and one experience-transforming approach. Honey amp; Mumfords learning styles Based on Kolbs (1982) experiential learning model, Honey and Mumford proposed a similar categorization of individual learning styles and which seems to be popular in management education. There are important consequences for instructional designers: * Activists: * earn best when: they can immediately do something, when they are exposed to new experiences and problems, work with others in task teams * learn least when: they have to listen to long explanations, absorb a lot of data, follow * Reflectors: learn best when: they can observe, review and think about what is happening * learn least when: they are rushed, have to act as leaders, * Theorists: * Learn best when: they can study theories, models, concepts, stories etc. behind, they can ask questions and engage in analysis and synthesis. * Learn least when: the activity is ill structured, no principles are taught, * Pragmatists * Learn best when: they can apply new information to a real world pro blem, etc. * Learn least when: everything is theory, the isnt an immediate benefit, etc. 3. Myers-Briggs (MBTI) The Myers-Briggs Type Indicator (MBTI) assessment is a psychometric questionnaire designed to measure psychological preferences in how people perceive the world and make decisions. The MBTI helps in understanding the individual differences by helping employees and managers enhance their interpersonal relations and thereby improving their ability to work effectively. The MBTI type preferences can be combined to form 16 different learning style types. For example, one student may be an ESTJ (extravert, sensor, thinker, and perceiver) and another may be an INFJ (introvert, intuitor, feeler, judger). Behavioral Theory Behaviorism assumes, when born our mind is a blank slate and afterwards our mind is shaped through punishment, positive reinforcement and negative reinforcement from our environment. * Positive Reinforcement – Involves the adding of something. * Negative Reinforcement – Involves the removal of something. * Punishment – Behavior which is punished so that it is less likely to occur in the future. Cognitive leaning Theory Cognitive learning involves gaining knowledge and understanding by absorbing information in the form of principles, concepts and facts and then internalizing it. Learners can be regarded as powerful information processing machines. Learners acquire understanding that they internalize by being exposed to learning materials and by solving problems. Social Leaning Theory According to social learning theory, people learn from each other via observation, imitation and modeling. The modeling process involves several steps: Attention – in order for an individual to learn something, they must pay attention to the features of the modeled behavior. Retention – humans need to be able to remember details of the behavior in order to learn and later reproduce the behavior. Reproduction – in reproducing behavior, an individual must organize his or her responses in accordance with the model behavior. This ability can improve with practice. Motivation – there must be an incentive or motivation driving the individual’s reproduction of the behavior. Even if all of the above factors are present, the person will not engage in the behavior without motivation. http://www. scribd. com/doc/117139959/Contribution-of-Learning-Styles-Theories-When-Planning-Designing-a-Learning-Event http://edutechwiki. unige. ch/en/Learning_style